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*** Official Video Game Thread ***

Sorted mate, tried to PM to say so but your inbox is full.

Thanks again! Only 2hrs download I may even squeeze a sesh in tonight if I'm lucky ;)
 
Diablo III First Impressions & Tips

So far, I've spent a decent chunk of time with the game, although I have not beaten it yet because I'm working on it with a friend. I've got a level 32 Demon Hunter and a level 23 Barbarian. My Demon Hunter is in the midst of completing Act IV, but I wanted to give my first impressions of the game to those of you who were interested. Keep in mind that I haven't played the first two, but I have played loads of RPGs and am sympathetic to the never-ending quest for phat loot. I'll include a few tips and pointers that helped me get on my way.

Combat/Gameplay
Although the game gets off to a bit of a slow start with fairly straightforward mobs, your skill-set expands right before you reach Act II. As a level 1 character, you will have access to only your most basic primary skill. From what I've played around with, the primary attack generates your main resource (hatred for DH, fury for Barbarians, etc).
Shortly after bashing/impaling/zapping some undead creatures, you will level up and unlock your secondary skill. These use your resources, so generally a balance must be found between your primary and secondary attacks.

The skill system is quite intuitive, but I will explain it briefly. As you level up, you will continue to unlock new skills in addition to runes for each of those skills. The runes act as modifiers that alter the skill in ways that might better suit your playstyle or give you the edge over a difficult boss. For example, my Elemental Arrow skill has various runes that change what kind of elemental damage I deal. Only one rune may be active per skill at any time, but I can essentially switch on the fly (there is a short cooldown once you do switch skills/runes).
For each level, new skills and/or runes are unlocked so you always have something new to play with. As I mentioned, the game starts off a bit slowly (perhaps because I ran through the beta a few times), but once the Skeleton King is vanquished, it's off to greener (or, yellow/orange-ish) pastures.

All the while, you will be running your main quests and exploring side-dungeons in search of loot. What you should always be on the lookout for are the elite mobs. There are blue and yellow varieties that will usually drop some decent gear.
The gear tiers are: Inferior<Normal<Superior<Magic<Rare<Legendary
Most white (the first three tiers) gear is not worth picking up except in the early levels where something is better than nothing. However, most of this stuff is trash and won't even fetch you a decent price at the vendor. I always pick up any blue+ items because I can salvage those for crafting materials (more on that later).
*Finally, most gear can be equipped by all classes. There are a few restrictions and some class-specific items (barbarians can't use 2-handed bows, for example).

I can choose any quest to play from (as long as I have completed it on that character) and my friends can join me as long as they have unlocked the difficulty level I am on, and vice versa. All this takes is seeing that a friend is online and clicking the "Quick Join" button. It's quick and painless.

Crafting & Artisans
A lot of people were complaining on the official forums about how crafting hardly yields anything useful. While partly true, I have gotten many useful things from crafting, even if MY CHARACTER cannot use it. Chances are I will be trying other classes or my friend might be due for an upgrade. Additionally, the auction house is another outlet for your unwanted goods.
Again, I haven't been very lucky with what I've gotten out of crafting for my particular character, but because I'm always salvaging useless magic items (the standard, white items are not salvageable), I've been able to keep on trying to craft that pair of chainmail pants I so desperately need to upgrade.

Everytime I upgrade the crafter, I learn a few new recipes but the price can be rather steep. Sometimes you'll craft an item that boosts dexterity, strength, and intelligence... which basically renders the item useless unless the stats are ridiculous. My strategy has been to keep gear I plan on re-using with other characters (items are not bound, so you can use a weapon for a few levels and sell it on the AH when you've outgrown it) and to salvage/AH stuff I don't plan on using again.

*I forgot to mention the jewel artisan. I know there were gems in Diablo 2, and the system in Diablo 3 is fairly straightforward. Gems can be combined to create even better versions. The gems will apply different stat increases based on: what type of gem it is and which slot it's placed into (helm, weapon, other). A gem can only be placed in a piece of armor with sockets in it, so this is also something to look for if you're buying an item off the AH.
It's a pretty simple system and the jeweler can be upgraded just like the crafter.

Conclusion
I know this was a bit disjointed and may be more guide than review, but I hope I've highlighted some of the essential aspects of gameplay to get you enjoying the game.
Overall, I'm really enjoying the game. It can be frustrating if you constantly pick up gear that's useless for your particular class, but with that said, there are some bargains to be found on the AH. Many people might shy away from using the AH because some of the gear you will find there is ridiculously powerful, but ultimately, it's your choice how you plan to use it. I highly recommend spending the money to expand your stash slots so you have more room to store items between all your characters.

Finally, let me know if you guys would like me to cover a particular aspect of the game. I'm sure I've missed a million things but I'm sure someone here who hasn't played it yet will have some questions about an important aspect of gameplay that I've forgotten.
Once I get into the higher difficulty modes, I'll write up my impressions again.
 
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I forgot to mention that I didn't get a guest pass because I got the game digitally from Blizzard direct (doesn't make any sense...)
Anyway, I wanted to let my friend play it so if any of you have a spare guest pass you don't plan on using, I would appreciate it.
 
I forgot to mention that I didn't get a guest pass because I got the game digitally from Blizzard direct (doesn't make any sense...)
Anyway, I wanted to let my friend play it so if any of you have a spare guest pass you don't plan on using, I would appreciate it.

Just as a heads up, after a month the "Starter Pack" will be open to everyone, no pass needed

Sent from my Nexus S using Fapatalk 2
 
Just as a heads up, after a month the "Starter Pack" will be open to everyone, no pass needed

Sent from my Nexus S using Fapatalk 2

it's 12hrs of gameplay right? should see me through till next month if I can't afford it friday (my outgoings are already teetering over 70% and I've not even had my wage slip yet!) coz I only reallt get about 2-3hrs gaming a week these days if I'm lucky so should be able to stretch the demo out if needs be.

Oh and off topic, if you wanna get rid of that "sent from my Nexus S" bit when u post from your phone you can "remove signiture" in the Tapatalk settings.... I found it as I was gettin tinkled off with deleting it before every post

Papaspur what class do you recommend for a beginner not necessarily new to the genre but new to the game. Cheers
 
it's 12hrs of gameplay right? should see me through till next month if I can't afford it friday (my outgoings are already teetering over 70% and I've not even had my wage slip yet!) coz I only reallt get about 2-3hrs gaming a week these days if I'm lucky so should be able to stretch the demo out if needs be.

Oh and off topic, if you wanna get rid of that "sent from my Nexus S" bit when u post from your phone you can "remove signiture" in the Tapatalk settings.... I found it as I was gettin tinkled off with deleting it before every post

Papaspur what class do you recommend for a beginner not necessarily new to the genre but new to the game. Cheers

Steed: thanks for the info... I just was a bit disappointed with Blizzard not including a guest pass for digital purchasers, but nothing to be done now


Here are the starter edition restrictions:
*Act I up to the Skeleton King is available
*Level 13 cap
*Matchmaking available only with other Starter Edition players
*No Auction House access (Real Money or Gold)


As far as I know, there isn't any time limit and I'm assuming it will let you play at least two heroes, but best ask someone here who's got the starter edition. Also, because you have to create your battle.net account to play, your character and items should all be saved for when you upgrade to the full version.

Demon Hunter isn't a bad call for a new player. It was really fun once I got some abilities like the Chakra. One of the runes for Chakra modifies the ability so two chakras are thrown and I felt like a food processor at that point, shredding all the enemies that came before me.

I think the Monk or Barbarian would also be good since they're more direct, but I haven't tried the Monk yet. Arming yourself with a shield will give you more survivability and perhaps give you an easier time. You should be fine in normal mode as long as you keep your gear up to date.
Since DH and Monks both are DEXTERITY classes, I've saved all the gear I used on my DH in anticipation of leveling my Monk. I've accumulated some decent items if anyone's interested (for free, nonetheless).

Alternately, if you guys want anything crafted, I can make a bunch of level ~30 and lower items.
Add me: Hamboogoo#1746
 
X-Com: Enemy Unknown (the strategy-game, not the FPS) will be coming out October 9 and 12 in NA and internationally, respectively.
 
Good starter character ive always found to be the Barbarian

Cant go wrong with brute power

For the first time ever I've started with a caster and gone Wizard, it's pretty good fun as they get access to decent gear and don't get overwhelmed if a mob swarms you.
 
X-Com: Enemy Unknown (the strategy-game, not the FPS) will be coming out October 9 and 12 in NA and internationally, respectively.

Immense, my two favourite games released in 6 months of each other. The missus is already getting fed up!
 
Ghost Recon future soldier is getting good reviews, prob gonna have to get it as am bored to fudge with cod! Sfxtekken is also pretty damn good barring a few annoying issues eg dlc bs
 
What is considered the best RTS game? I just installed C&C Generals and wondered what was out there thats better.
 
What is considered the best RTS game? I just installed C&C Generals and wondered what was out there thats better.

Blimey, that's an impossible question. You need to drill down the genre a bit I reckon. Just on the sci-fi side you've got the StarCraft francise, Star Wars - Empire at War, Surpeme Commander and the one that spawned them all... Dune, absolutely incredible game when it hit the shelves.

Blizzards other RTS, WarCraft III was just as inspirational as StarCraft and is cloned to bits. Then you got the Age Of series and Total War which have gone on forever... There's just so many.

If you're looking for something different, then Sins of a Solar Empire (RTS) and Galactic Civilization II (TBS) are away from the mould, both published by Stardock. fudge... what is the best RTS?
 
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